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Tbh I preferred the original prototype kit's passive.
So basically we have the exact same chamo with a couple of sweet buffs? Im kind of happy with this. I think its to do with the fact that the goals for the changes have changed from the last time Wu was on the PBE.
Does that mean you guys are happy with Wukong still building lethality and being a squishy assassin? Because thats what these changes suggest... just a handful of buffs to his existing kit.
Reason to switch AD ratio into AP ratio on his e? For real wtf, the rest of changes were insane, but this one makes no sense
His passive suggests they want him to build bruiser health items
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Do you guys want him to be more of an assassin or more of a bruiser? The shield passive suggests bruiser. Also please for the love of god buff his q at rank 1. I don't know if you purposefully left it out but the 10 damage for 40 mana is a pain.
> **TSM Doubledîck \(EUW\) said:**
Reason to switch AD ratio into AP ratio on his e? For real wtf, the rest of changes were insane, but this one makes no sense
its damage not ratio, now a single cloth armor doesnt make me useless its good
But they didn't?
It's still an AD ratio it just deals magic damage, I still agree that this makes it near impossible for him to build anything but tank now though. Don't see how he's going to keep anywhere near the same damage profile since he can't realistically get magic pen.
Without nerfing his numbers or changing his scalings theres no way he builds tank... they cam do whatever to his passive.
Maybe his E doing magic damage might have an effect but honestly 1.25 scaling ult plus decoy now autoing up to 100% ad is plenty to keep him full lethality.
Get off the 'q rank 1 so bad' bandwagon. Its old and was never accurate and is being buffed anyway
Compared to the previous rework iteration, he's lost the bonus resist around 3 people/ Q heal/ extra range after ability & the wall dash. I'm really disappointed by their removal especially the heal and wall crossing. He still doesn't have much counterplay and his options are still really limited imo. I know outspoken people like Harambe basically wanted live version with buffs but keeping it so close to live doesn't solve much of Wukong's issues at all.
Thank you so so much, these changes look amazing. I got a couple of questions and criticisms though:
While I do agree with the duskblade like passive, I kinda dislike the shield for some reason, I don't feel like it really fits in (I play both bruiser and assassin Wukong). Have you had any other ideas on this passive like maybe tenacity or an attack speed/cdr steroid?
Are these all the changes being made, meaning the previous changes you announced are being reverted?
Is the old new stacking passive still in the kit or did you leave it out?
I appreciate your work so much, this looks like the perfect update to me apart from what I have mentioned.
They want you to explore other build options but tbh with thos change list im 95% sure lethality will still be best build.
Yeah same tbf. I liked the idea of stacking passive. But these changes are much morw straight up buffs than the last proposals so i cant complain.
So did he lose the damage increase mark his passive had? So now he lost his armor shred, damage increase, and resistances? On top of that his E now deals magic damage, will it at least scale off AD still? He definetly seems more bruiser now but I'm worried because bruisers in general arnt in a promising spot right now either. Guess we will see.
Small thing, but can someone do a quick check to make sure %hp effects apply to wukong's clone(s)? On live, %hp effects do not apply to the clone so if he goes cinderhulk or overgrowth you can tell the difference really easily.
Does Wu still have armor shred on q ? Can you give it damage for love of god ?
ok idiots downvote me because you don't understand that AP/AD ratio doesn't determine the damage type...
Make his q a mid range skill shot that slows on impact(he extends his rod and slams it down). Having an empowered auto attack on a champion in 2020 is so boring.