VFX Updates for Annie and Nautilus

Hello everyone! Similar to the previous VFX updates we’ve made in the past (*Ziggs, Thresh, Lux, etc*), we're working on updates to the Visual Effects (VFX) of more champions whose spell effects are in need of some love. Our aim is to get their VFX up to current League standards and improve gameplay clarity. In Patch **10.3**, we'll be releasing a VFX Update for Annie and Nautilus! *Just like the previous ones, and since these are smaller updates geared toward sprucing up some of the oldest members of the roster, they aren't in the same prioritization conversation as to how we decide who gets a VGU (where we take model, gameplay, and thematic into account too!): they do not affect any other timeline, and are simply dev passion projects.* We're looking for feedback on their VFX changes, which should be up on the PBE soon-ish. Please try them out there —especially if you're a main— and leave us your feedback once the changes are up! ------- ####{{champion:1}} **_~~ANNIE~~_**{{champion:1}} *VFX Update aimed at improving gameplay readability and modernizing her effects.* https://i.imgur.com/VnVhl3G.png https://www.youtube.com/watch?v=LBuCHaU68S8 # #*Base Kit:* * **P** - Cleaned up Passive indicator and added a Passive hit overlay on those stunned by Annie. * **BA** - New missiles and hits. * **Q** - New missiles and hits, and now has a small cast effect. * **W** - New cone AOE now matching the actual hitbox, and added a hit effect. Also made a new UI QuickCast indicator to match the actual hitbox. * **E** - Added the ripples effect often used in damage reduction shields, and modernized the effect as a whole. She now burns the ground under her! * **R** - New cast effect with better representation of its hitbox. New idle effects on Tibbers. Now has a fire effect all around Tibbers to hint at its AOE damage range. * **Idle Effects** - Modernized idle fire effect. W comparison (Live/New/Comparison): https://imgur.com/jsWPBGy ------- # # *Skin changes:* * **All Skins:** Cleaned up and matched base changes. * **Goth Annie:** Recolored from Base. * **Annie in Wonderland:** Now has Legendary-tier VFXs! Thematic goal was to make it feel Wonderland-y, dreamy, magical. Also has new Recall and Dance *VFXs*. Let us know how you feel about this! * **Frostfire Annie:** Recolored from Base. * **Panda Annie:** Some cleanup and matched base changes. * **Hextech Annie:** W should better represent the hitbox. Some cleanup, and matched base changes. * **Super Galaxy Annie:** Some cleanup and matched base changes. * **Annie-versary:** Matched base changes. ------- Known issues or things to add: - Add trails on Tibbers attacks for better impacts - Add vertical motion on all Tibbers casts - Annie in Wonderland E shrooms feel too popcorny - Fix Tibbers ground enrage buff (for now it's spawning orange dots on all skins) - Panda Annie's Q hit effect lasts for too long - Add ripples to all Tibbers E shields - Some more snowflakes for Frostfire Annie - Recolor for Frankentibbers Annie Recolor for Frankentibbers Annie: https://www.youtube.com/watch?v=aHcRIgLkd70 ------- ------- ####{{champion:111}} **_~~NAUTILUS~~_**{{champion:111}} *VFX Update aimed at improving gameplay readability across his entire kit, modernizing his effects and giving him a more defined VFX thematic.* https://imgur.com/NFIKGlk https://www.youtube.com/watch?v=LderJLIyVHg # #*Base Kit:* * **P** - New root and hit effect. * **BA** - Now has trails on all his attacks. Also new impacts. * **Q** - New Q missile (finally) representing his actual hitbox (as best as possible). Slightly tweaked the UI QuickCast arrow to better match the length/width of the missile. * **W** - Some cleanup and new shield effect. Removed floating anchor from DoT in favor of a more subtle dark ray of light. Also cleaned up his eyes effect while W is active. New AOE hit effect reflecting the actual size of the AOE. * **E** - Minor cleanup. * **R** - Adjusted sizes of explosions to better match their hitbox, and added a new indicator on the target, which should now reflect the actual hitbox of the approaching charge. ------- # # *Skin changes:* * **All Skins:** Cleaned up and matched base changes. * **Astronautilus:** Some cleanup, matched base changes and added new VFXs across the whole kit. More asteroids, stars and space stuff! ------- Recolor for Subterranean Nautilus: https://www.youtube.com/watch?v=SEf6ghoEHMc ------- Please test those changes on the PBE once they are up (should be some time later this week) and let us know if you have any feedback! {{sticker:slayer-jinx-catface}}

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Hey, can u guys hotfix Vi's ult. You said it's now fully unstoppable, but I've had several encounters where it....isn't
Does this mean Nautilus' Q hitbox will be less deceptive than it currently is? The hitbox feels insane on live.
Okay, I need one thing, I don't care if Rakan doesn't get a skin for another 1000 years, Please for the love of god give Nautilus Recall Animations, or atleast for AstroNautilus, just something. thank you
Yes, it means exactly that. The visual now more clearly represents the hitbox
Please Riot Karma need a VFX too , same of Luxt ,tresh ... and please make Sun godess Yellow/gold Particle{{champion:43}} Karma is an old Champion but really nice she need some Love please make New VFX for Karma could be really Nice and PLEASE KARMA E (shield) Need an animation !!! {{sticker:sg-miss-fortune}}
Does the update vfx in natilus Q gonna be the final version? I loved the "spin" of the anchor on the old vfx {{sticker:sg-janna}}
Annie in Wonderland: Now has Legendary-tier VFXs! Thematic goal was to make it feel Wonderland-y, dreamy, magical. Also has new Recall and Dance VFXs. Let us know how you feel about this! Thank you SO MUCH. TRULY THANK YOU. but at the risk of sounding ungrateful, would it be at all possible to recolor Frankentibbers VFX as its a 975? I understand if you can't. But again, thank you for this project.
Except you say this every time and it always gets worse. Lux, Morg Qs are just recent examples of "improvements" to visual/hitbox matching that have actually made the issue worse.
I am gonna miss the spin of the anchor Naut's Q had as it flew through the air
Wonderful effects, but the splasharts are still horrible. Seriously, it has very ugly splasharts, it makes you ashamed. {{item:3070}}
What, no earth VFX for Subterranean Nautilus? How am I suppose to be a mining machine if all my VFX is water based?
> **Quáx \(NA\) said:** Hey, can u guys hotfix Vi's ult. You said it's now fully unstoppable, but I've had several encounters where it....isn't yeah every time they say they fix a bug with Vi they don't actually fix it.
Wait there are not changed planned for Frankentibbers Annie?
Annie in Wonderland is ADORABLE and I will 100% buy that skin now with all these effects in place. I've loved the Wonderland theme forever but never bought it because I thought I was basically just paying for the splash (also I only play Annie in ARAM so......). Thank you, Riot!
We believe the spin was one of the reasons why the hitbox felt inaccurate, so we got rid of it. Hopefully this should feel more accurate. :)
Yay more vfx updates! A few things: Annie: Hextech Annie: I’m surprised to see some hextech patterns got removed with this update. Seems like a regression Super galaxy Annie: tibber doesn’t seem to have the fires effect like others. Hope it’s added soon Overall: is it possible to add an outer indicator for tibber’s firey area for clarity? Also I’m surprised to not see empowered attacks from Annie (with stuns) having different color to indicate it’s importance. Is that possible to add? Nautilus: Overall: The Nautilus video was mislabeled as "Annie VFX Update" {{sticker:sg-kiko}}
There's still abit work to be done, but I absolutely love this kind of Visual Treatment. Never stop doing these. {{sticker:slayer-pantheon-thumbs}}
Annie Q could use more width. It looks like a Cait bullet.
Thresh and Lux already got VFX update
can you think about Karma, new VFX and why not did Gold/Yellow Particle on Sun godess Karma or pink particle on Sakura Karma she rly need some love {{sticker:sg-soraka}}

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